Welcome to Nitrogen - Delphi and OpenGL Programming |
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| Welcome To Nitrogen! | Activities: | |||||
| A place where I've put up all my programming projects,
most with full source code included. I have a particular interest in Game and Graphics Programming, so you'll see projects and tutorials geared towards game programming, design, tools, and graphics. Delphi is my language of choice and I use the OpenGL graphics API mostly, but I have been known to use other languages and tools from time to time. |
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| Most Recent Projects: | ||||||

:: Your Own Programming Language :: |
Thursday, January 31, 2008 |
Well, I havent updated the site in a while (work work work) but I think you'll like this one: MScript Demo |
:: Font Studio 4.1 Released :: |
Sunday, September 02, 2007 |
I've added the final piece to my Font Studio project: Plugins! That’s right, now you can develop your own export plugins to save fonts generated with Font Studio any way you want. There are examples of the Plugin API avaliable for download too, and if you make plugins that you think other people can use, send them in! I'll put them up in the Font Studio project page. Font Studio 4.1 |
:: Foundry Texturing Tool :: |
Saturday, August 18, 2007 |
By request, I've uploaded the texturing tool and camera path editor all-in-one utility I created for The Foundry (2002 demo project). You can get the texturing tool on the Foundry information page. Foundry information page |
:: Heightmap Terrain :: |
Wednesday, July 18, 2007 |
I've made a quick demo which shows how to load and display a heightmap terrain with normals and a texture. Click below to jump to the project. Heightmap Terrain |
:: Bitmask Tutorial :: |
Monday, June 25, 2007 |
I've written up a short tutorial on binary flags and bitmasks. Showing how to store multiple boolean values inside a single integer variable, complete with cheezy example… Bitmask Tutorial |
:: New Tutorial Added :: |
Sunday, May 20, 2007 |
I've added a simple tutorial on the glVertex command and how the different glBegin modes work to draw triangles, lines and points to the screen. Tutorials |
:: Font Testbed :: |
Sunday, May 06, 2007 |
I've uploaded an updated version of the the Font Testbed which shows how to load fonts made in Font Studio with your own OpenGL programs. Font Testbed |
:: More updates to Font Studio :: |
Thursday, May 03, 2007 |
I've released another quick patch for Font Studio. |
:: Small Update to Font Studio :: |
Thursday, May 03, 2007 |
I added a small update to Font Studio since people nagged about some lacking features :P 4.01 has better small font handling, better cleartype handling and no texture size constraints. |
:: Font Studio 4.0 is HERE! :: |
Tuesday, May 01, 2007 |
It's taken more time than I care to think about, but I've finally finished Font Studio 4.0. It's better in every way, and I'm pretty safe in saying that it's one of the best bitmap-font generators out there. Font Studio 4.0 |
:: Normal Mapper Updated :: |
Friday, March 30, 2007 |
I got an email regarding the Normal Mapper I wrote a while back, and decided to add a preview function to it. The new function shows how to read the normals back out of the the normal map (without converting to tangent space though) and produce a diffuse shaded preview image. Normal Mapper |
:: DLL Plugin Demo :: |
Friday, January 12, 2007 |
I've had this small demo knocking around on my harddrive and I've overlooked it until someone asked how to load DLL files during runtime on the forums... Plugin DLL Demo |
:: More Minor Site Upgrades :: |
Saturday, January 06, 2007 |
Nobody told me how ugly the site looks under Internet Explorer… Yuck! Well, I've fixed most of the glaring bugs, there are a few I just cant work out because of the stupid IE rendering engine, but if you still not happy, tell me and I'll try to fix them. If I cant: get Firefox!! :) |
:: Minor Site Updates :: |
Thursday, January 04, 2007 |
I've added a few visual changes to this site. |
:: Font Studio Updated! :: |
Tuesday, January 02, 2007 |
I'm Back! And I've brought some stuff too... Font Studio 3.0 |
:: FMod Spectrum Demo :: |
Monday, December 04, 2006 |
I've finished a small demo which shows how to get the frequency spectrum out of FMod, and use it to display a cool light show! Get it below.
FMod Spectrum Demo |
:: Nitrogen Forums Up :: |
Thursday, November 23, 2006 |
The good folks over at SaGameDev have given me a section of their forums, so if you'd like to post questions or comments about what you see on this site, just click the Forum link on the main title bar, which will take you to the Nitrogen section of the SaGameDev website. Nitrogen Forums |
:: South African Game Development Website :: |
Wednesday, November 08, 2006 |
http://www.sagamedev.com |
:: Per-Pixel Lighting Techniques Tutorial :: |
Tuesday, October 03, 2006 |
I've finished writing up my longest ever tutorial! |
:: New Site - Nitrogen.za.org :: |
Tuesday, September 26, 2006 |
I'm happy to announce that the Nitrogen site has moved to it's own domain! |
:: 3DS File Loader Updated :: |
Sunday, August 27, 2006 |
It's been nearly 4 years now since I first started working with 3DS files, and I've used them in a lot of different projects. Each time I'd add something new here, another feature there until the version stored on this site looked horribly out of date. So I've updated the project with my most recent version of the loader which offers new features and functions at faster and more reliable speeds. 3DS Model Loader |
:: Lightmapper 2 :: |
Sunday, August 27, 2006 |
I've released a hugely improved version of my lightmapper! |
:: Normal Mapper :: |
Thursday, August 17, 2006 |
I'm busy improving on my old Lightmapper. It now supports antialiasing and soon it will be able to export the lightmaps. I fixed a large issue with the shadow volume integration and I'm now looking for ways of making it faster. Normal Map Generator |
:: Physics Simulation :: |
Thursday, July 20, 2006 |
I've uploaded my Physics simulator/testbed which I developed a while back. It uses Hooke's Law to drive a system of springs. It's not completely finished but it has enough content to be entertaining for a while… Physics Simulator |
:: Back in Action :: |
Monday, July 10, 2006 |
Well, I'm back and got a lot of catching up to do… ShellExecute Tutorial |
:: BRB :: |
Thursday, June 08, 2006 |
Well, the I can finally call the site 'finished', although there's still a lot of content to add. But it is no longer under construction... |
:: Genetic Algorithms Tutorial :: |
Sunday, June 04, 2006 |
I've just finished writing up the tutorial on Genetic Algorithms. Genetic Algorithms Tutorial |
:: Two More Tutorials… :: |
Wednesday, May 31, 2006 |
I've managed to write up two more tutorials:
In other news, I've been optimising my Castle Adventure lighting algorithm. When I wrote it I wasn’t concerned about speed so there was a lot of room for optimisation. I'm not sure what it did before, but now it does around 3 million ray-triangle tests per second! :-) I've also been working on adding models into the game. These are things like doors, levers, switches, hidden panels etc. I've already built the CastleAdventure Model Editor™ which allows me to import 3DS meshes and hook them up to a hierarchial system of 'bones' - not skinned bones though, each bone has it's own separate mesh - and animate them with different states (so a door has Open and Closed states). I've now integrated them into the CastleAdventure Level Editor™ so now each Actor in my level (an Actor is either a Player Start, Level Exit, Item, Treasure or Monster) can now hook itself up with a Model which is visible in the game. Cool stuff! |
:: More Tutorials Posted… :: |
Tuesday, May 23, 2006 |
There are three more tutorials in the General and OpenGL tutorial sections: |
:: First Tutorial Posted :: |
Tuesday, May 23, 2006 |
I've completed and uploaded the first tutorial: Camera Facing Billboards |
:: Castle Adventure is back on the site :: |
Tuesday, May 23, 2006 |
I received an email from the creator of the original Castle Adventure so I had to upload the current unfinished version of Castle Adventure to show him! You can find it on the projects page under the Delphi :: OpenGL projects page. Castle Adventure Beta |
:: Another Update :: |
Monday, May 22, 2006 |
Another update, this time I've added the mechanisms behind the tutorial section. It has blank tutorials on it at the moment, but I will update them soon. |
:: RSS feed is live! :: |
Tuesday, May 16, 2006 |
Well, I've just managed to get back into the swing of things with my pc being formatted for the first time in about 4 years! Anyway, you'll notice the shiny new RSS button at the bottom of the page. It will provide you with a feed of these news posts so you can tell when I've updated the site! Nitrogen RSS Feed |
:: New Section :: |
Sunday, May 14, 2006 |
I've added my commercial projects up on my projects page. It will serve as a sort of portfolio of my work up to this point… |
:: Updated Site :: |
Thursday, April 20, 2006 |
Well, after a long inactivity I've decided that my website needed a facelift… |
:: Enter 2006 :: |
Saturday, February 18, 2006 |
Yes, it's been a while, and I've finally got something to show: |
:: Castle Adventure :: |
Saturday, December 10, 2005 |
Well, I'm finally finished my contract work, so that means Castle Adventure will get some attention... I havent done much to it except add custom/dynamic textured tiles which are a huge help but I have scraped my old "compiled lists" way of rendering the level and reverted to drawing each tile separately but using Vertex Buffer Objects which yields a huge speed increase.. TCP/IP Networking Example |







